Top FFXIV Gil online buy? Let’s circle back to those clusters (e.g. Cracked Dendroclusters and Cracked Anthoclusters). Not to be confused with elemental Clusters used in crafting (e.g. Fire Clusters, Wind Clusters, etc.) these are traded in at any Materia Vendor for, well… Materia. Though the type you get from Adventurer in Need bonuses only give you combat Materia. This is typically less valuable than crafting and gathering Materia, because it’s so damn easy to acquire, but that just means you can sell the Materia en masse to other players. Especially right before or after a major patch that adds content like a new raid. As a general rule of thumb: buy and sell the highest possible grade of Savage Aim Materia. Most Materia is useful, but this is the most popular flavor since it enhances Critical Hit. This is a universally useful and potent combat stat. As such, players often max it out before “pentamelding” other stats into endgame gear. Find additional details at FF14 Gil.
While developing your Disciples of the Land classes, you’ll end up obtaining treasure maps. You can obtain a treasure map roughly every 16 hours. Treasures have gil, crafting materials, housing decorations, gear, and more. Obtain a treasure map daily. Even if you only have time to log in for a few minutes, do so and obtain a treasure map. They can be stored on retainers and the chocobo saddlebag. Keep in mind that they are unique items, so you can only have so many at a time. Do the eight player treasure maps. If you dig these up and have others to do them with, then hold on to them. The eight player treasure maps can be very rewarding, as sometimes they open a portal to a special area with even more treasure, though it has to be shared with the team you are with. These portals levelsync, so more than likely you won’t last long going solo. If you don’t want to run these maps with others, then you can sell them on the market board.
Final Fantasy XIV does take a little while to get going, though not nearly as long as I think some make it out to be. And so much of it, for me and for others, is the world and its characters. It’s vibrant, but not aggressively colorful. Huge and vast, but with plenty of corners where people can just sit, vibe, and live. It’s easy to get lost in the politics of Final Fantasy XIV. The story takes place in a literal realm reborn, as communities are picking up the pieces from a past calamity. A terror that actually took place in the old, launch Final Fantasy XIV, and is now spoken of as history—a neat touch that just builds up this world’s ingrained legacy.
All this, and we haven’t even touched on Endwalker itself. As we wrote in our Final Fantasy 14 Endwalker review, the new expansion affirms Final Fantasy 14 as one of the best games in the historic series, and possibly the greatest MMO ever made. Endwalker has somehow taken 11 years of worldbuilding, storylines, and characters, and wrapped them up in one neat bow, rounding out Final Fantasy 14’s comeback from disaster launch over a decade ago to a mega-hit for Square Enix. If you’ve yet to delve into Endwalker’s offerings, there’s well over 50 hours of main plot to soak in, multiple new regions to explore with engaging side quests and characters, eight brand new Dungeons, three new Trials, the new Pandaemonium Raid, and more set to arrive in the coming months. There’s simply no shortage of activities to enjoy in Final Fantasy 14 right now.
I had known going in that playing while a new expansion has just launched would be an undertaking, and Final Fantasy XIV is immensely popular. It was contending with server congestion even before Endwalker was in sight. I just don’t think I had a proper appreciation for what that meant. Because I had created a free trial account a few months ago, I was able to sneak in under the wire with regards to Square Enix’s (as of this writing) block on new account creation. I still can’t seem to upgrade my trial to a full account, but I can at least login and play A Realm Reborn and on through Heavensward, the first expansion for Final Fantasy XIV.
To this end, we’ll start with combat-oriented ways of making Gil and gradually shift into methods specific to crafting and gathering. The best ways to make Gil in FFXIV quickly involve crafting and/or gathering. Whereas the best ways to make Gil consistently involve combat. Gil should, in theory, flow from most players passively accruing by running dungeons, to the crafters who sell them gear and consumables, and on to the gatherers who sell materials to the crafters. Though many players do it all, there are still more combat-focused players than not. Hence, they get top billing. See even more details on https://www.mmopixel.com/.